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Our Studio

Developing Games with Our 4 Brand Values: Diversity, Passion, Togetherness and Challenge

Second Wave is the first game that Challengers Games is developing. Our goal is to create an enjoyable game with exciting replay value.

Platforms

Genre: FPS, TPS, MOBA
Key Demographic: Ages 10-30
Engine: Unity URP
Art Style: Anime-Cartoon Rendering

Developing

Great

Games

PlayStation PlayStation
Xbox Xbox
0 +
Accumulated Players

TERA | Krafton

March 27, 2018

We developed and brought the first AAA F2P MMORPG to PlayStation 4 and Xbox One.

April 3, 2018

Launched the North American and European service on PlayStation and Xbox. Sales exceeded $10m in one week after launch, with 80,000 concurrent players, and 1.4 Million monthly active users.

November 29, 2018

Opened the service in Japan for PlayStation 4, and became the top F2P title for the first 3 months.

July 2, 2019

Self-published the PlayStation 4 Asia service version, becoming the top F2P game with over 5 million cumulative downloads within the first 3 months.

November 28, 2019

Opened the Xbox Asia servers.

November 19, 2020

Developed and successfully launched the Crossplay feature on PlayStation 4, PlayStation 5, Xbox One and Xbox Series consoles.

Nimble Neuron's Challengers Studio

May 2021

Eternal Return production began for Consoles, under the name Lumia Experiment. Nimble Neuron Challenger’s Studio was established.

May - September 2021

Built the studio with a team of industry talent, and began analysis and pre-production.

September 2021 - February 2022

Alpha build was in production.

March - April 2022

Began QA and invited North American Console Game Influencers for focus group research.

April 22, 2022

Participated in the Alpha Build Microsoft Insider Flight Program.

June 2022

Scheduled to participate in the Summer Game Fest Demo event with Xbox.;

GAMES WE'VE PREVIOUSLY WORKED ON

TERA : <strong>PS4/XB1</strong>: Producer • UX / UI • Combat Design • Business / Marketing • QA • Quest Design<br>
<strong>PC</strong>: UI
Black Desert : Visual Design - Art Production - Programming
Crimson Desert : Game Design • Quest Design • Character Lore • Localization
Dark Souls  : Cinematic Production Design and Direction • Cutscene Production Design and Direction
Elden Ring : Cinematic Production Design and Direction • Cutscene Production Design and Direction
GunZ : Event Modelling • QA  • CX
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